Dekaron Online


เทคนิคการเล่น (tecnic) เควส (quest) สกิล (skill) การอัพสกิล (up skills) มอสเตอร์ (monster) ไอเทม (item) ดันเจี้ยน (dungent) การใช้เมนู (menu) การเล่นเบื้องต้น videoการเล่นdekaron ของอาชีพทั้ง 6 คือ Azure Knight , Bagi Warrior, Incar Magician , Segita Hunter , Segnale , Vicious Summoner

This Site (Weblog) Dekaron online have tecnic, quest , skill, howto upskill , Detail monster , Item , Dungent , howto use menu , basic to play , video dekaron and all

2Moons is a free MMORPG video game published by Acclaim under the direction of David Perry. The game is an adaptation of Korean MMORPG Dekaron by GameHi for the North American market, featuring a new story line. Closed beta testing ended March 7th, 2007. The open beta testing phase, which began July 30th, 2007, has experienced several delays. Previously, a commercial launch was planned for the summer of 2007, but due to the open beta delay, Acclaim has been unable to give an official launch date for the game. As stated by David Perry, Acclaim is "the new kid on the block" in the MMORPG market, and they have had many issues to fix while preparing for the open beta launch of the title.

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แสดงบทความที่มีป้ายกำกับ เทคนิคการเล่น Segnale แสดงบทความทั้งหมด
แสดงบทความที่มีป้ายกำกับ เทคนิคการเล่น Segnale แสดงบทความทั้งหมด

วันเสาร์ที่ 10 มกราคม พ.ศ. 2552

Dekaron :Segnale leveling guide

Here is a 2Moon guide of segnale leveling.Hopefully the article can help you. I believe you will learn something from it.When you create a new segnale, the best place in my opinion would be to go to Loa Castle. It's alot easier to navigate.

Right when you spawn, run outside of the town and you should find some:

Level 1-4

Blaverus:
Level 2

Mofa:
Level 4

After you get to about level 4-5, you can move up to the next monster. These levels are extremely easy, you shouldn't need much help.

Level 4-8:

Argama:
Level 6

Mollusk:
Level 8

You should kill Argama till your about level 8, they can be found in Loa's map also along with a couple Mollusks.
You shouldn't need to worry about pots, just don't aggro more than 1 of them at a time, kill 1 off and move to the next one. These levels should be extremely easy.

Level 8-15

Once you get to level 8 and get your nice new skills from your job instructor. You can move on to North Morte. You simply go North in the map your in(Loa's) and you'll come to it. (Press M to see your whole map and look at the top and you'll see the way to North Morte.)

Mollusk:
Level 8

Cerberus:
Level 10

Langrama:
Level 12

Aramon:
Level 14

When you get there, first thing I started killing was some more of the Mollusks and some Cerberus, after I leveled once or twice, you can move onto Cerberus/Langramas. Don't worry, they don't auto aggro, so just make sure you stick to attacking only one until it's dead. After you get to ~12-14 you should mainly stick to killing Langrama and Aramon until your level 15.

Level 15-18

Once you get to level 15, you should move on to Denebes, to get their, simply click M(Map) and look for Denebes on the map. Make your way over there. Once you get there, go to your east and go into the town. Look on your Minimap and you should see a yellow square, that's the towns chief. Go talk to him and one of the options will be to reset your retsarting point to that towns teleporter. So do that, now incase you ever die, you'll respawn in that town instead of having to walk all the way back there. Now for the monsters:

Lizardman:
Level 16

Lizardman Knight:
Level 18

Mainly stick to the Lizardman's for the earlier part of your levels for this section, because the Knights auto-aggro and you'll be in trouble if you have a mob chasing you. After you get to a decent level and your comfortable with your skills/health/pots then move up to the Lizardman Knights also till your level 18. Once you get to 18, you should head over to Norak Cave. Simply click the M(Map) again to see where it is and head on over there.

Level 18-22

Once you get into Norak Cave, there will be 3 monsters you should focus on leveling on.

Crude Nightmare:
Level 17

Yetirion:
Level 21

Yetirion Bow:
Level 24

The Crude Nightmare's are the easier of this trio, so you should probably head over there. I'll make a map to these places after this gets more organized, but for now, you head down the little ramp right when you spawn in Norak Cave, cross the little stream, and go back up the ramp right across from you, you'll go through this somewhat door figure, just keep heading down and eventually you'll come to this 3 way split, keep heading down until you come to a place where you can see a huge dragon skeleton, this little part of the land is basically all Crude Nightmares. So you should train here for a level or two. After that head on over to Yetirion's/Yetirion Bow's, you can level up on either. The Bow's auto-aggro, I don't remember if the Yetirion's do. They do low damage so you don't need to worry about having 2 shooting at your at the same time. So keep leveling up on these till your about level 22-23. Once you get to that level, you can head over to Heiharp.

Level 22-34
Note to self: Add an AOE guide for these levels

Once you get into Heiharp's map, you'll see a big change in weather. It's snowing now . Look at your Map(M) and you'll see at the top there's a place called Parka Shrine, so get your pots ready, and run over there, you'll get targeted alot since every monster on this map auto-aggros. Just make sure your HP doesn't dip too low and keep making your way to Parka Shrine. Once inside, the lady infront of you can reset your ressurection point to Parka Shrine, as you can see there is a teleport to the east. So set it and go back outside. This place is great for parties. You should mainly try staying away from the hunters because they can be quite annoying when you have 1 or 2 Penril Knight's chasing you. So either party or solo on the Penril Knights, try to make sure you set yourself up for a 1 on 1 since you don't want to get mobbed.

Penril Knights:
Level 30

Penril Hunters:
Level 31

Penril Fighters:
Level 32

Penril Warriors:
Level 33

Sasquaches:
Level 35

Frizkhans
Level 38:

I truly suggest just staying here in Heiharp instead of wandering away, there are some other places, but I found this to be the easiest once you learn how to AOE train party, and since you have a couple levels to go, it's quite easy to learn. If you do get bored though, you can always go to the NW or NE of the Heiharp's map and you'll find some other monsters that are a little higher(Penril Fighters/Warriors, Sasquaches, and Frizkahns, but I tried there and the spawn wasn't all that great.

How to AOE Train Party:
-Will post a link to a guide after I go find it-

Level 34-48

Finally level 34! You made it now it gets a little easier for the levels up to 40. I do have to say, level 1-34 is alot harder than 34-40. Once you make it to level 34, Get the latest equips you can get that are better than the ones your wearing, upgrade whatever you can, buy some HP/MP pots, don't worry about equips room since you won't be finding any besides 1 slot items. And don't worry about money, you can spend it all on upgrading items, just make sure you keep ~40k-50k for extra incase you die a couple times trying dungeon. So now you made it into the dungeon levels, you can head over to the Requies Beach and look in your Map(M) and you'll see a white dot in the middle. Head over to it and talk to the Big Monument for the dungeon. It'll cost you 10k to go inside and you'll have 30 minutes to complete it.

Do not expect to complete this AT ALL at your current level. Do not get discouraged if you die or screw up, your just learning how to do this dungeon, my first time I only made it to the maze and didn't even beat it before my time ran out, our attacks aren't that strong yet and we are new here, but the good thing is, we still get great exp considering how much we were used to getting.

Annoying part that will discourage you a little is the other classes will all outlevel you here, they can finish this dungeon faster than us, some of them have AOE's others don't get interrupted as much and summoners have their pets. Still, if you wanted to be like them, then why are you here? Segnales <3.>

Here is a link to a Dungeon guide: I started killing the Frizkhans from the sealed statues at level 45 100% for exp since I finally got Fast Heal which helps you incredibley.

Here is the guide for the dungeon: This guide shows how to do the whole dungeon, I suggest only completing up to the maze part for a couple levels, even though that's probably only where you'll get for now, and then you can start killing the Frizkhans in the inner room, and once you get high enough you can kill the Sealed ones also.


Level 48-55
Note to self: Record how to AOE party at Peccares and a good spot

Once you get up to level 48, you have two choices, you can either continue doing dungeon runs, but your exp diminishes every level you get, so it'll start to get very slow(Compared to what your used to), or you can start AOE training in Norak/Caster Cave 2. I personally did Dungeon up until level 50, because at the time, there were very few AOE parties in Norak/Castor Cave 2 and I couldn't find any(I was in Abaddon). But if your hitting these levels now, it might be good to switch to Norak/Castor Cave 2 since there will be more and more parties popping up, unless it's too overcrowded in which Dungeon might be the better alternative. So just make your way to level 50 either with dungeon, or start AOE partying. To AOE party, you basically find a place on the map, that has a nice spawn and mob of monsters, which suits your parties # of players, and you run around "pulling" them until you have a huge "train" following you. You then stop either in a wall/corner, or you circle the mob so they all get very close until you can AOE all them. Once they are all together, all your AOErs will start attacking, and you start healing basically. After you finish the mob, heal your party back to full, and whenever I finished a mob, I like to put Fast Healing on whoever dies the most/has the lowest HP, because when your pulling the monsters you can get hit often when you are turning etc and since it's not a wise choice to stop and heal because your monsters will stop and start attacking you. Once you finish them all, you start again, collecting the monsters, and repeating this.

I'll FRAPS a video of the place I enjoyed AOE partying at in Norak Cave 2, and show you how to be the puller later this week when I have more time. For now, I'll just let that information guide you, and hopefully you can get it perfect with trial and error and perhaps more experienced members.

These are the monsters you'll most likely encounter while doing AOE parties:

Valkyrie:
Level 54

Lasputin Knight:
Level 56

Lasputin Fighter:
Level 59

Peccare:
Level 62

Lasputin Frailer:
Level 64

Level 55-60
Note to self: Update with videos on 88:88 spot and "train" mobbing.

Woo! Finally, made it into Crespo. I'm sure you've heard about this place by now, maybe even heard it was hard, a little scared that you'll let your party die too much? Well...it's true ;o. If you can't handle your healing skills and don't have the right amount of HP, you will get slaughtered here if your not too careful. The deadly force in this map isn't so much the damage these things inflict, but the numbers that come after you. In Norak/Castor Cave 2, you could pull a measly 2 monsters per person train. Here in Crespo, it's 4 monsters per person . And with Summoner, their pets add another 4 monsters that can be pulled.

Now there's 2 ways to basically AOE party here. You can either get a party, have them all follow the puller, and he runs around collecting the mobs till it's a size your all comfortable with, and then you kill and repeat. Or you can go to the "sweet/hot spot". This "hot spot" is 88:88(Coordinates). It's basically right inbetween a high spawning part of the map. And right on 88:88 is a rock which you can use as your "home" base sort of. So you put most of your party on this rock, and then ~2-3 people, will go out in each direction, pull 4 monsters, and bring them back to the rock, and then you all attack them. Well, you heal them while they attack them until you get cursefield. Both methods work very well, and you'll be getting ~1% per mob at level 55. It's very good exp. It'll slow down a little at 58+ but just stand through it and get to your cursefield level. Once you get cursefield, you'll most likely be hit with a huge motivation to level like I was. I even soloed the whole level 59-60 without a party(I'm usually a party person since we kind of suck solo without our AOE). It's SOOO great finally having an AOE, I was obsessed with it :]. Healing in party also get's alot easier, because your cursefield constantly knocks back the lower leveled monsters, so all you have to worry about is the big guys, which you can easily take care of your party with Hyper Heal.

I'll post some videos later this week of how to do the 88:88 spot and how to "train these".

Monsters you can look forward to seeing when doing AOE parties:

Captian Frozen Giant:
Level 60

Captian Catastroph:
Level 65

Ellipse:
Level 75

Eliaden:
Level 80

Level 60-65
Note to self: Update this more thoroughly

Do Dungeons C/B in Crespo.
Costs 300k to enter, and you can enter in with a party, so you usually just split the money.
6 Members: 50k Each
5 Members: 60k Each
4 Members: 75k Each
3 Members: 100k Each
2-1: Don't even try till your high 6x's-7x
I'll update this part of the guide once I clear these levels, currently level 63, will be 65 tomorrow night, so will probably update it then. I'll upload some videos to youtube later this week also so you can get a look on how to do it, or at least how I do it.

Thepowerlevel is offering you with 2Moons gold and 2Moons power levling. ,if you need to order gold or power leveling at our website, please feel free to contact our customer service.Thepowerlevel is your best choice.

วันเสาร์ที่ 20 ธันวาคม พ.ศ. 2551

Segnale Guide

Segnale Guide

This is Thepowerlevel.

This is a 2Moon general guide to playing a segnale. You will have to be a little choosey when selecting your skill and character stats. I figured I would write one up for those that are having trouble figuring out what to do. Hope you can learn some skills from this guide.

STATS

You get exactly 5 points to allocate in any stat that you wish every time that you level. There is no stat cap as of the date that this guide was written either.

There are a few ways that you can go here. You should know by now that the weapons have stat requirements, and ours are Dex / Spr. You will now have a choice as to where you want the remaining points to go. I can not tell you "the best" way to go because there is a lot of room for flexibility in that area.

However, myself and a lot of players decide that with those remaining points that are left over (after we allocate the points we need into our weapon req.'s) should go to health.

The reasons for this are listed below.
#1 Having a high health stat will ensure that you don't get interrupted nearly as often.
#2 Health increases that green bar as well as your health bar, so in PVP (and PvE) it will help you survive MUCH longer.


SKILL POINTS

There are a lot of opinions on how to spec your character skillwise, and like the stat point system this can be modified widely to fit your personal taste. At the endgame you have enough points to get just about every single skill maxxed out. However, untill then you are forced to choose wisely as I pointed out before. It isn't untill your very high level that you start getting more points than you know what to do with.

The popular build ideas are listed below

Heal / Blood Build
This build gives the player the damage of the blood, yet the support role as a healer/buffer. The buffs that Segnale get are the best in game. This is a pretty safe build because it allows you to do some damage, yet allowing you the option to play a role in groups.

Curse/ Blood Build
There are a few variations, but the idea is to spec heavily (if not all) into these 2 trees. The main concept underlying this build is to pvp and deal damage. Leaving the healing and buffing completely behind, and simply focusing on dealing as much damage as possible. However the curse line spells as of now have extremely long casting timers which limits this builds functionality.

Healing/ Curse Build
This is mainly a party healer build. It is not reccommended to spec this route if you primarily solo kill. The Curse line gives some great skills, they are centered around debuffing mobs so others can kill it quicker. Therefore, players that wish to do this also put points into the blood line spells that have "curse" effects. This route is for PURE party play. Again however, the curse line spells as of now have extremely long casting timers which limits this builds functionality. Although speccing heavily into the Healing tree makes you a very popular, effective, and flexible healer.


SKILLS

Ok, this section is here to help you decide what skills are necessary. I am going to try NOT to put my personal beliefs into this section, but outline popular biases that other experieced segnales have had. This is the area of the game that allows you the player to put your personal "flare" on your specific Segnale.

Healing

Healing Mastery- This skill increases your passive mana regen, and most players decide to max this early on for that reason.

Self healing - This is a good skill to use while grinding solo mobs or in pvp. Its the most mana effective one to self heal with. The players that do decide to get this, usually put only one point into it (untill later levels), so they can self heal without switching targets.

Wound healing- This is a good skill to use early on if your grouping or duoing. It is the most mana efficient single target heal we get. It is a good heal to use if you don't want to waste mana overhealing your tank, or if you simply need a fast heal.

Hyper heal- This is a truely magnificent heal. This is our area of effect heal. Anyone within the casting radius get the heal. However if a player wanders out of the radius before its cast is done they won't get the effect. Likewise, if a player is outside the radius, and at the last minuite runs into the radius they will get the effect.

Recover- This is your resurrect spell. Most players only put one point into this, more points reduce the resurrection sickness and its duration.

Fast healing- This healing is your healing over time spell. This spell is amazing.

Dark Circle This skill decreases your mana over time and adds curse to your attacks. This skill is a good buff because it makes ALL your attacks curse based, and so the curse mastery skill will stack with it. Your build will determine whether or not to invest heavily into this buff.

Rising guard } I will cover all of these at once. The single target heals are generally more powerfull at later
Majic Shield } levels, but require you to cast them one by one. They are not needed to obtain the AOE
Increase attack } ones.

Great Guard } The AOE buffs are usefull in parties because it makes buffing real fast, however they are
Divine Shield } more mana costly, and generally weaker at higher levels. Most players prefer these.
Amazing attack }

Curse

Curse Mastery- This spell increases the attack power of all your curse spells. This means that all your curse based attacks in the blood line will do more damage as you put points into this. It also increases the potency of curse gems when using curse based skills. For more info on this see the section below on Gems.

Decrease Attack- Reduces the enemies attack. Long recast

Diminish- Reduces the enemies defence. Long recast

Anti Majic- Reduces the enemies Majic attack. Long recast

Paralyze- Causes the enemy to be "rooted" to the ground. You need at least one point in the other curse spells to get this one, and its very popular at the higher levels due to its reletivly long duration (or short duration depending on who you talk to).

Blood

Blood Mastry- This increases your HP regen rate. Its reccommended umong players to max this out, but save the points early on for more important skills. The reason for this is because you can heal yourself already, so its not as important as other skills at lower levels.

Ruins skull- Your fist skill what a joy! Its utter crap (lol), and most players don't even put another point into this skill ever.

Death Side- Your first physical "root" type skill. Its effect is only long enough to get distance quick, get off a quick heal, or use another skill in succession to gain distance. This skill does decent damage, but later on you'll get dread nail which has the same effect but more damage. Most players put only one point here and wait for dread nail.

Backdraft- This is your first curse based attack. It also happens to be the shortest recasting skill you'll ever get. Its also one of the only skills you can use at a good distance to "pull" an enemy toward you. If you like this skill putting more points into it is fine. Some players put only one, and some keep a few points into it. Its up to you.

Blood Hit- This is one of your biggest physical hitting skills. As you get more points invested into it, it hits for more times and more damage. One thing a young player needs to realize though is that if one of the hits are blocked the rest of the combo is stopped. Nonetheless, no one will argue that this skill is a deadly one at all levels. Again, if you like this skill putting more points into it is fine

Vampire- This is a physical attack that Hits the enemy once for good damage, and heals you over time for a good amount. This is another fine skill that is up to your discretion as to how many points to allocate toward it. Because Blood hit and others are soo popular though, players may want to wait till higher levels to start investing.

Dread Nail- This is a curse based attack that also "roots" the target to the ground. It hits for 3 times. Its one of the highest single target curse based damage spells we have, so keep that in mind when deciding if you want to put one or more points into it. Its also a very fast casting spell, and does not get interrupted as often.

Evil Spear- THis is part curse attack and part physical attack. It has the potential to hit multiple enemies if you position it right. Its recasst is just above that of backdraft which means its a very fast casting spell, and its also part curse based which means curse mastery stacks with it. Oh joy!

Curse Field- This is our Curse based Area of Effect. This is argueably one of the best AOE's in the entire game. It contaminates the area with curse for 10 seconds. This is one of the best skills we get. Puting points into this is a wise investment.

Evil Crow- This is also one of our high damage attacks. The First and last hits are curse based and the rest are physical attacks. This skill hits for six times, and does real good damage. Puting points into this is a wise investment.

A skill calculator is located here to help you decide what skills you can get at what levels and how to allocate them

วันจันทร์ที่ 8 ธันวาคม พ.ศ. 2551

พลังชุดเกราะตีบวก 1-9 Segnale

Rose Set
Lv Name Intensifyed Level & Defense
+0 +1 +2 +3 +4 +5 +6 +7 +8 +9
2 Rose Pants 4 6 9 13 18 24 31 38 45 52
3 Rose Boots 3 5 8 11 15 19 23 29 35 41
4 Rose Glove 2 4 7 10 14 18 22 28 34 40
5 Rose Armor 8 10 13 17 23 31 41 51 61 71
6 Rose Helmet 6 8 11 15 20 26 33 40 47 54

Name Enhancement Enhancement Enhancement
Rose Pants All Resistance +1%
DEF +1~2
All Resistance +1%
DEF +2~4
All Resistance +1%
DEF +7~9
Rose Boots All Resistance (Except Fire) +1%
DEF +1~2
All Resistance (Except Fire) +1%
DEF +2~4
All Resistance (Except Fire) +1%
DEF +7~9
Rose Glove Elemental ATK+1%
ATK+1~5
Magic ATK +1~5
ATK Speed +1
Elemental ATK+1%
ATK+5~12
Magic ATK +5~11
ATK Speed +1
Elemental ATK+1%
ATK+17~24
Magic ATK +16~21
ATK Speed +1
Rose Armor All Resistance (Except Fire) +1%
DEF +1~4
All Resistance (Except Fire) +1%
DEF +4~9
All Resistance (Except Fire) +1%
DEF +14~19
Rose Helmet Max HP +9~65
HP Recovery +1
Max MP +4~29
MP Recovery +1
Max HP +69~126
HP Recovery +1
Max MP +30~55
MP Recovery +1
Max HP +190~246
HP Recovery +1
Max MP +84~108
MP Recovery +1

Atiranks Set
Lv Name Intensifyed Level & Defense
+0 +1 +2 +3 +4 +5 +6 +7 +8 +9
14 Atiranks Pants 14 16 19 23 28 34 41 48 55 62
15 Atiranks Boots 9 11 14 17 21 25 29 35 41 47
16 Atiranks Glove 8 10 13 16 20 24 28 34 40 46
17 Atiranks Armor 22 24 27 31 37 45 55 65 75 85
18 Atiranks Helmet 17 19 22 26 31 37 44 51 58 65

Name Enhancement Enhancement Enhancement
Atiranks Pants All Resistance +1%
DEF +1~2
All Resistance +1%
DEF +2~4
All Resistance +1%
DEF +7~9
Atiranks Boots All Resistance (Except Fire) +1%
DEF +1~2
All Resistance (Except Fire) +1%
DEF +2~4
All Resistance (Except Fire) +1%
DEF +7~9
Atiranks Glove Elemental ATK +1%
ATK +1~5
Magical ATK +1~5
ATK Speed +1
Elemental ATK +1%
ATK +5~12
Magical ATK +5~11
ATK Speed +1
Elemental ATK +1%
ATK +17~24
Magical ATK +16~21
ATK Speed +1
Atiranks Armor All Resistance (Except Fire) +1%
DEF +1~4
All Resistance (Except Fire) +1%
DEF +4~9
All Resistance (Except Fire) +1%
DEF +14~19
Atiranks Helmet Max HP +9~65
HP Recovery +1
Max MP +4~29
MP Recovery +1
Max HP +69~126
HP Recovery +1
Max MP +30~55
MP Recovery +1
Max HP +190~246
HP Recovery +1
Max MP +84~108
MP Recovery +1

Mustang Set
Lv Name Intensifyed Level & Defense
+0 +1 +2 +3 +4 +5 +6 +7 +8 +9
27 Mustang Pants
All Resistance
24 26 29 33 38 44 51 58 65 72
- - - - 3% 4% 5% 6% 7% 10%
28 Mustang Boots
Guard Rate
14 16 19 22 26 30 34 40 46 52
- - - - 3% 4% 5% 6% 7% 10%
29 Mustang Glove
Critical Rate
14 16 19 22 26 30 34 40 46 52
- - - - 3% 4% 5% 6% 7% 10%
30 Mustang Armor 37 39 42 46 52 60 70 80 90 100
31 Mustang Helmet 30 32 35 39 44 50 57 64 71 78

Name Enhancement Enhancement Enhancement
Mustang Pants All Resistance +1%
DEF +1~4
All Resistance +1%
DEF +2~7
All Resistance +1%
DEF +7~12
Mustang Boots All Resistance (Except Fire) +1%
DEF +1~4
All Resistance (Except Fire) +1%
DEF +2~7
All Resistance (Except Fire) +1%
DEF +7~12
Mustang Glove Elemental ATK +1%
ATK +1~12
Magical ATK +1~11
ATK Speed +1
Elemental ATK +1%
ATK +5~17
Magical ATK +5~15
ATK Speed +1
Elemental ATK +1%
ATK +17~27
Magical ATK +16~25
ATK Speed +1
Mustang Armor All Resistance (Except Fire) +1%
DEF +1~9
All Resistance (Except Fire) +1%
DEF +4~14
All Resistance (Except Fire) +1%
DEF +14~24
Mustang Helmet Max HP +9~126
HP Recovery +1
Max MP +4~55
MP Recovery +1
Max HP +69~186
HP Recovery +1
Max MP +30~82
MP Recovery +1
Max HP +190~307
HP Recovery +1
Max MP +84~135
MP Recovery +1

Nobles Set
Lv Name Intensifyed Level & Defense
+0 +1 +2 +3 +4 +5 +6 +7 +8 +9
40 Nobles Pants
All Resistance
36 38 41 45 50 56 63 70 77 84
- - - - 3% 4% 5% 6% 7% 10%
41 Nobles Boots
Guard Rate
22 24 27 30 34 38 42 48 54 60
- - - - 3% 4% 5% 6% 7% 10%
42 Nobles Glove
Critical Rate
21 23 26 29 33 37 41 47 53 59
- - - - 3% 4% 5% 6% 7% 10%
43 Nobles Armor 54 56 59 63 69 77 87 97 107 117
44 Nobles Helmet 43 45 48 52 57 63 70 77 84 91

Name Enhancement Enhancement Enhancement
Nobles Pants All Resistance +1%
DEF +1~7
All Resistance +1%
DEF +2~7
All Resistance +1%
DEF +7~12
Nobles Boots All Resistance (Except Fire) +1%
DEF +1~7
All Resistance (Except Fire) +1%
DEF +2~7
All Resistance (Except Fire) +1%
DEF +7~12
Nobles Glove Elemental ATK +1%
ATK +1~17
Magical ATK +1~15
ATK Speed +1
Elemental ATK +1%
ATK +5~17
Magical ATK +5~15
ATK Speed +1
Elemental ATK +1%
ATK +17~27
Magical ATK +16~25
ATK Speed +1
Nobles Armor All Resistance (Except Fire) +1%
DEF +1~14
All Resistance (Except Fire) +1%
DEF +4~14
All Resistance (Except Fire) +1%
DEF +14~24
Nobles Helmet Max HP +9~126
HP Recovery +1
Max MP +4~55
MP Recovery +1
Max HP +69~186
HP Recovery +1
Max MP +30~82
MP Recovery +1
Max HP +190~307
HP Recovery +1
Max MP +84~135
MP Recovery +1

Sharman Set
Lv Name Intensifyed Level & Defense
+0 +1 +2 +3 +4 +5 +6 +7 +8 +9
52 Sharman Pants
All Resistance
46 48 51 55 60 66 73 80 87 94
- - - - 3% 4% 5% 6% 7% 10%
53 Sharman Boots
Guard Rate
28 30 33 36 40 44 48 54 60 66
- - - - 3% 4% 5% 6% 7% 10%
54 Sharman Glove
Critical Rate
27 28 32 35 39 43 47 53 59 65
- - - - 3% 4% 5% 6% 7% 10%
55 Sharman Armor 72 74 77 81 87 95 105 115 125 135
56 Sharman Helmet 56 58 61 65 70 76 83 90 97 104

Name Enhancement Enhancement Enhancement
Sharman Pants All Resistance +1%
DEF +1~7
All Resistance +1%
DEF +2~9
All Resistance +1%
DEF +7~15
Sharman Boots All Resistance (Except Fire) +1%
DEF +1~7
All Resistance (Except Fire) +1%
DEF +2~9
All Resistance (Except Fire) +1%
DEF +7~15
Sharman Glove Elemental ATK +1%
ATK +1~17
Magical ATK +1~15
ATK Speed +1
Elemental ATK +1%
ATK +5~24
Magical ATK +5~21
ATK Speed +1
Elemental ATK +1%
ATK +17~30
Magical ATK +16~28
ATK Speed +1
Sharman Armor All Resistance (Except Fire) +1%
DEF +1~14
All Resistance (Except Fire) +1%
DEF +4~19
All Resistance (Except Fire) +1%
DEF +14~31
Sharman Helmet Max HP +9~186
HP Recovery +1
Max MP +4~82
MP Recovery +1
Max HP +69~246
HP Recovery +1
Max MP +30~108
MP Recovery +1
Max HP +190~367
HP Recovery +1
Max MP +84~161
MP Recovery +1

Lumier Set
Lv Name Intensifyed Level & Defense
+0 +1 +2 +3 +4 +5 +6 +7 +8 +9
64 Lumier Pants
All Resistance
59 61 64 68 73 79 86 93 100 107
- - - - 3% 4% 5% 6% 7% 10%
65 Lumier Boots
Guard Rate
36 38 41 44 48 52 56 62 68 74
- - - - 3% 4% 5% 6% 7% 10%
66 Lumier Glove
Critical Rate
35 37 40 43 47 51 55 61 67 73
- - - - 3% 4% 5% 6% 7% 10%
67 Lumier Armor 91 93 96 100 106 114 124 134 144 154
68 Lumier Helmet 72 74 77 81 86 92 99 106 113 120

Name Enhancement Enhancement Enhancement
Lumier Pants All Resistance +1%
DEF +1~9
All Resistance +1%
DEF +2~9
All Resistance +1%
DEF +7~15
Lumier Boots All Resistance (Except Fire) +1%
DEF +1~9
All Resistance (Except Fire) +1%
DEF +2~9
All Resistance (Except Fire) +1%
DEF +7~15
Lumier Glove Elemental ATK +1%
ATK +1~24
Magical ATK +1~21
ATK Speed +1
Elemental ATK +1%
ATK +5~24
Magical ATK +5~21
ATK Speed +1
Elemental ATK +1%
ATK +17~30
Magical ATK +16~28
ATK Speed +1
Lumier Armor All Resistance (Except Fire) +1%
DEF +1~19
All Resistance (Except Fire) +1%
DEF +4~19
All Resistance (Except Fire) +1%
DEF +14~31
Lumier Helmet Max HP +9~246
HP Recovery +1
Max MP +4~108
MP Recovery +1
Max HP +69~246
HP Recovery +1
Max MP +30~108
MP Recovery +1
Max HP +190~367
HP Recovery +1
Max MP +84~161
MP Recovery +1

Reverence Set
Lv Name Intensifyed Level & Defense
+0 +1 +2 +3 +4 +5 +6 +7 +8 +9
76 Reverence Pants
All Resistance
73 75 78 82 87 93 100 107 114 121
- - - - 3% 4% 5% 6% 7% 10%
77 Reverence Boots
Guard Rate
45 47 50 53 57 61 65 71 77 83
- - - - 3% 4% 5% 6% 7% 10%
78 Reverence Glove
Critical Rate
43 45 48 51 55 59 63 69 75 81
- - - - 3% 4% 5% 6% 7% 10%
79 Reverence Armor 112 114 117 121 127 135 145 155 165 175
80 Reverence Helmet 88 90 93 97 102 108 115 122 129 136

Name Enhancement Enhancement Enhancement
Reverence Pants All Resistance +1%
DEF +1~9
All Resistance +1%
DEF +2~9
All Resistance +1%
DEF +7~15
Reverence Boots All Resistance (Except Fire) +1%
DEF +1~4
All Resistance (Except Fire) +1%
DEF +2~4
All Resistance (Except Fire) +1%
DEF +7~9
Reverence Glove Elemental ATK +1%
ATK +1~12
Magical ATK +1~11
ATK Speed +1
Elemental ATK +1%
ATK +5~12
Magical ATK +5~11
ATK Speed +1
Elemental ATK +1%
ATK +17~24
Magical ATK +16~21
ATK Speed +1
Reverence Armor All Resistance (Except Fire) +1%
DEF +1~19
All Resistance (Except Fire) +1%
DEF +4~19
All Resistance (Except Fire) +1%
DEF +14~31
Reverence Helmet Max HP +9~65
HP Recovery +1
Max MP +4~29
MP Recovery +1
Max HP +69~126
HP Recovery +1
Max MP +30~55
MP Recovery +1
Max HP +190~246
HP Recovery +1
Max MP +84~108
MP Recovery +1

Soleil Set
Lv Name Intensifyed Level & Defense
+0 +1 +2 +3 +4 +5 +6 +7 +8 +9
88 Soleil Pants
All Resistance
89 91 94 98 103 109 116 123 130 137
- - - - 3% 4% 5% 6% 7% 10%
89 Soleil Boots
Guard Rate
54 56 59 62 66 70 74 80 86 92
- - - - 3% 4% 5% 6% 7% 10%
90 Soleil Glove
Critical Rate
52 54 57 60 64 68 72 78 84 90
- - - - 3% 4% 5% 6% 7% 10%
91 Soleil Armor 136 138 141 145 151 159 169 179 189 199
92 Soleil Helmet 108 110 113 117 122 128 135 142 149 156

Name Enhancement Enhancement Enhancement
Soleil Pants All Resistance +1%
DEF +1~9
All Resistance +1%
DEF +2~9
All Resistance +1%
DEF +7~15
Soleil Boots All Resistance (Except Fire) +1%
DEF +1~4
All Resistance (Except Fire) +1%
DEF +2~4
All Resistance (Except Fire) +1%
DEF +7~9
Soleil Glove Elemental ATK +1%
ATK +1~12
Magical ATK +1~11
ATK Speed +1
Elemental ATK +1%
ATK +5~12
Magical ATK +5~11
ATK Speed +1
Elemental ATK +1%
ATK +17~24
Magical ATK +16~21
ATK Speed +1
Soleil Armor All Resistance (Except Fire) +1%
DEF +1~19
All Resistance (Except Fire) +1%
DEF +4~19
All Resistance (Except Fire) +1%
DEF +14~31
Soleil Helmet Max HP +9~65
HP Recovery +1
Max MP +4~29
MP Recovery +1
Max HP +69~126
HP Recovery +1
Max MP +30~55
MP Recovery +1
Max HP +190~246
HP Recovery +1
Max MP +84~108
MP Recovery +1

Seigneur Set
Lv Name Intensifyed Level & Defense
+0 +1 +2 +3 +4 +5 +6 +7 +8 +9
100 Seigneur Pants
All Resistance
105 107 110 114 119 125 132 139 146 153
- - - - 3% 4% 5% 6% 7% 10%
102 Seigneur Boots
Guard Rate
64 66 69 72 76 80 84 90 96 102
- - - - 3% 4% 5% 6% 7% 10%
104 Seigneur Glove
Critical Rate
62 64 67 70 74 78 82 88 94 100
- - - - 3% 4% 5% 6% 7% 10%
106 Seigneur Armor 161 163 166 170 176 184 194 204 214 224
108 Seigneur Helmet 127 129 132 136 141 147 154 161 168 175

Name Enhancement Enhancement Enhancement
Seigneur Pants All Resistance +1%
DEF +1~9
All Resistance +1%
DEF +2~9
All Resistance +1%
DEF +7~15
Seigneur Boots All Resistance (Except Fire) +1%
DEF +1~4
All Resistance (Except Fire) +1%
DEF +2~4
All Resistance (Except Fire) +1%
DEF +7~9
Seigneur Glove Elemental ATK +1%
ATK +1~12
Magical ATK +1~11
ATK Speed +1
Elemental ATK +1%
ATK +5~12
Magical ATK +5~11
ATK Speed +1
Elemental ATK +1%
ATK +17~24
Magical ATK +16~21
ATK Speed +1
Seigneur Armor All Resistance (Except Fire) +1%
DEF +1~19
All Resistance (Except Fire) +1%
DEF +4~19
All Resistance (Except Fire) +1%
DEF +14~31
Seigneur Helmet Max HP +9~65
HP Recovery +1
Max MP +4~29
MP Recovery +1
Max HP +69~126
HP Recovery +1
Max MP +30~55
MP Recovery +1
Max HP +190~246
HP Recovery +1
Max MP +84~108
MP Recovery +1

Jouvence Set
Lv Name Intensifyed Level & Defense
+0 +1 +2 +3 +4 +5 +6 +7 +8 +9
130 Jouvence Pants
All Resistance
138 140 143 147 156 167 181 197 217 247
- - - - 3% 4% 5% 6% 7% 10%
132 Jouvence Boots
Guard Rate
84 86 89 92 99 106 114 128 145 171
- - - - 3% 4% 5% 6% 7% 10%
134 Jouvence Glove
Critical Rate
81 83 86 89 96 103 111 125 142 168
- - - - 3% 4% 5% 6% 7% 10%
136 Jouvence Armor 211 213 216 220 230 244 264 287 315 358
138 Jouvence Helmet 162 164 167 171 180 191 205 221 241 271

Name Enhancement Enhancement Enhancement
Jouvence Pants All Resistance +1%
DEF +5~12
All Resistance +1%
DEF +7~15
All Resistance +1%
DEF +9~17
Physical Resistance +1%
Jouvence Boots All Resistance +1%
DEF +5~12
Movement Speed +1%~2%
All Resistance +1%
DEF +7~15
Movement Speed +2%~3%
All Resistance +1%
DEF +9~17
Movement Speed +1%~2%
Jouvence Glove ATK +17~24
ATK +1%
Critical ATK +3%~4%
All Resistance +1%
DEF +19~31
All Resistance +1%
DEF +25~35
Jouvence Armor All Resistance +1%
DEF +14~24
All Resistance +1%
DEF +19~31
All Resistance +1%
DEF +25~35
Jouvence Helmet Max HP+130~186
HP Recovery +1~2
Max MP+57~82
MP Recovery +1~2
Max HP+190~246
HP Recovery +2~3
Max MP+84~108
MP Recovery +2~3
Max HP+250~307
Max MP+110~135
Normal Type - Legend Type - Expansion Type
Silhouette Set
Lv Name Intensifyed Level & Defense
+0 +1 +2 +3 +4 +5 +6 +7 +8 +9
46 Silhouette Pants
All Resistance
43 45 48 52 57 63 70 77 84 91
- - - - 3% 4% 5% 6% 7% 10%
47 Silhouette Boots
Guard Rate
27 29 32 35 39 43 47 53 59 65
- - - - 3% 4% 5% 6% 7% 10%
48 Silhouette Glove
Critical Rate
25 27 30 33 37 41 45 51 57 63
- - - - 3% 4% 5% 6% 7% 10%
49 Silhouette Armor 64 66 69 73 79 87 97 107 117 127
50 Silhouette Helmet 54 56 59 63 68 74 81 88 95 102

Name Enhancement Drop From
Silhouette Pants DEF +7 Poison Resistance +4% Parasite (Parka Shrine)
Ishuma Lance r(Vengeance Valley)
Silhouette Boots DEF +9 Poison Resistance +3% Rock Pressure (Parka Shrine)
Ishuma Fighter (Vengeance Valley)
Silhouette Glove ATK +20 Magic ATK +25
Curse ATK +31
Fraus (Parka Shrine)
Ishuma Warrior (Vengeance Valley)
Silhouette Armor DEF +20 Ice Resistance +6% Carcer (Parka Shrine)
Spider Lord (Castor/Norak Cave 1F)
Silhouette Helmet Max HP +100 Max MP +35 Catastroph (Vengeance Valley)

Esprit Set
Lv Name Intensifyed Level & Defense
+0 +1 +2 +3 +4 +5 +6 +7 +8 +9
58 Esprit Pants
All Resistance
54 56 59 63 68 74 81 88 95 102
- - - - 3% 4% 5% 6% 7% 10%
59 Esprit Boots
Guard Rate
36 38 41 44 48 52 56 62 68 74
- - - - 3% 4% 5% 6% 7% 10%
60 Esprit Glove
Critical Rate
32 34 37 40 44 48 52 58 64 70
- - - - 3% 4% 5% 6% 7% 10%
61 Esprit Armor 82 84 87 91 97 105 115 125 135 145
62 Esprit Helmet 68 70 73 77 82 88 95 102 109 116

Name Enhancement Drop From
Esprit Pants DEF +9 Fire Resistance +6% Peccare (Castor/Norak Cave 2F)
Esprit Boots DEF +11 Fire Resistance +4% Lasputin Flailer (Castor/Norak Cave 2F)
Esprit Glove ATK +27 Magic ATK +45
Curse ATK +48
Lasputin Sorcerer (Castor/Norak Cave 2F)
Esprit Armor DEF +30 Lightning Resistance +8% Algol (Castor/Norak Cave 2F)
Esprit Helmet Max HP +120 Max MP +48 Horace (Castor/Norak Cave 2F)

Image Needed Nunvice Deva Helmet
Legend helmet with 4 slots to socket.

Lv Name Intensifyed Level & Defense
+0 +1 +2 +3 +4 +5 +6 +7 +8 +9
70 Nunvice Deva Helmet 81 83 86 90 95 101 110 120 131 146

Name Enhancement
Nunvice Deva Helmet DEF +12 MP +35 Ice Resistance +7%

Image Needed Seraphi Deva Helmet
Legend helmet with 4 slots to socket.

Lv Name Intensifyed Level & Defense
+0 +1 +2 +3 +4 +5 +6 +7 +8 +9
71 Seraphi Deva Helmet 82 84 87 91 96 102 111 121 132 147

Name Enhancement
Seraphi Deva Helmet HP +120 MP +48 Lightning Resistance +5%

Arabesque Set
Lv Name Intensifyed Level & Defense
+0 +1 +2 +3 +4 +5 +6 +7 +8 +9
82 Arabesque Pants
All Resistance
87 89 92 96 101 107 114 121 128 135
- - - - 3% 4% 5% 6% 7% 10%
84 Arabesque Boots
Guard Rate
56 58 61 64 68 72 76 82 88 94
- - - - 3% 4% 5% 6% 7% 10%
86 Arabesque Glove
Critical Rate
52 54 57 60 64 68 72 78 84 90
- - - - 3% 4% 5% 6% 7% 10%
88 Arabesque Armor 132 134 137 141 147 155 165 175 185 195
90 Arabesque Helmet 109 111 114 118 123 129 136 143 150 157

Name Enhancement Drop From
Arabesque Pants DEF +18 Ice Resistance +5% Echidna Queen (Avalon Isle)
Arabesque Boots DEF +12 Poison Resistance +4% Devil Asron (Avalon Isle)
Tregard (Avalon Isle)
Arabesque Glove ATK +93 Magic ATK +43
Curse ATK +69
Gielogun Lord (Avalon Isle)
Floe (Avalon Isle)
Arabesque Armor DEF +30 Lightning Resistance +9% Klaus (Python Castle)
Arabesque Helmet Max HP +268 Max MP +163 All Mobs in Oread's Tomb
Normal Type - Legend Type - Expansion Type
Griffe helmet

Lv Name Intensifyed Level & Defense
+0 +1 +2 +3 +4 +5 +6 +7 +8 +9
11 Griffe Helmet 11 13 16 20 25 31 38 45 52 59

Name Enhancement Enhancement Enhancement
Griffe Helmet All Resistance +1%
DEF +1~2
All Resistance +1%
DEF +2~4
All Resistance +1%
DEF +7~9

Raffin Set

Lv Name Intensifyed Level & Defense
+0 +1 +2 +3 +4 +5 +6 +7 +8 +9
22 Raffin Helmet 23 25 28 32 37 43 50 57 64 71
24 Raffin Glove
Critical Rate
12 13 15 17 20 23 26 31 36 41
- - - - 3% 4% 5% 6% 7% 10%

Name Enhancement Enhancement Enhancement
Raffin Helmet All Resistance +1%
DEF +1~2
All Resistance +1%
DEF +2~4
All Resistance +1%
DEF +7~9
Raffin Glove All Resistance (Except Fire) +1%
DEF +1~2
All Resistance (Except Fire) +1%
DEF +2~4
All Resistance (Except Fire) +1%
DEF +7~9

Etranger Set

Lv Name Intensifyed Level & Defense
+0 +1 +2 +3 +4 +5 +6 +7 +8 +9
34 Etranger Helmet 37 39 42 46 51 57 64 71 78 85
36 Etranger Glove
Critical Rate
18 19 21 23 26 29 32 37 42 47
- - - - 3% 4% 5% 6% 7% 10%
38 Etranger Boots
Guard Rate
21 22 24 26 29 32 35 40 45 50
- - - - 3% 4% 5% 6% 7% 10%

Name Enhancement Enhancement Enhancement
Etranger Helmet All Resistance +1%
DEF +1~2
All Resistance +1%
DEF +2~4
All Resistance +1%
DEF +7~9
Etranger Glove All Resistance (Except Fire) +1%
DEF +1~2
All Resistance (Except Fire) +1%
DEF +2~4
All Resistance (Except Fire) +1%
DEF +7~9
Etranger Boots All Resistance (Except Fire) +1%
DEF +1~2
All Resistance (Except Fire) +1%
DEF +2~4
All Resistance (Except Fire) +1%
DEF +7~9

Trsor Set

Lv Name Intensifyed Level & Defense
+0 +1 +2 +3 +4 +5 +6 +7 +8 +9
46 Trsor Helmet 51 53 56 60 65 71 78 85 92 99
48 Trsor Glove
Critical Rate
25 26 28 30 33 36 39 44 49 54
- - - - 3% 4% 5% 6% 7% 10%
50 Trsor Boots
Guard Rate
28 29 31 33 36 39 42 47 52 57
- - - - 3% 4% 5% 6% 7% 10%

Name Enhancement Enhancement Enhancement
Trsor Helmet Max HP +9~186
HP Recovery +1
Max MP +4~82
MP Recovery +1
Max HP +69~246
HP Recovery +1
Max MP +30~108
MP Recovery +1
Max HP +190~367
HP Recovery +1
Max MP +84~161
MP Recovery +1
Trsor Glove Elemental ATK +1%
ATK +1~17
Magical ATK +1~15
ATK Speed +1
Elemental ATK +1%
ATK +5~17
Magical ATK +5~15
ATK Speed +1
Elemental ATK +1%
ATK +17~27
Magical ATK +16~25
ATK Speed +1
Trsor Boots All Resistance (Except Fire) +1%
DEF +1~7
All Resistance (Except Fire) +1%
DEF +2~7
All Resistance (Except Fire) +1%
DEF +7~12

Or Set

Lv Name Intensifyed Level & Defense
+0 +1 +2 +3 +4 +5 +6 +7 +8 +9
59 Or Helmet 68 70 73 77 82 88 95 102 109 116
61 Or Glove
Critical Rate
34 35 37 39 42 45 48 53 58 63
- - - - 3% 4% 5% 6% 7% 10%
63 Or Boots
Guard Rate
37 38 40 42 45 48 51 56 61 66
- - - - 3% 4% 5% 6% 7% 10%

Name Enhancement Enhancement Enhancement
Or Helmet Max HP +9~246
HP Recovery +1
Max MP +4~108
MP Recovery +1
Max HP +69~246
HP Recovery +1
Max MP +30~108
MP Recovery +1
Max HP +190~367
HP Recovery +1
Max MP +84~161
MP Recovery +1
Or Glove Elemental ATK +1%
ATK +1~24
Magical ATK +1~21
ATK Speed +1
Elemental ATK +1%
ATK +5~24
Magical ATK +5~21
ATK Speed +1
Elemental ATK +1%
ATK +17~30
Magical ATK +16~28
ATK Speed +1
Or Boots All Resistance (Except Fire) +1%
DEF +1~9
All Resistance (Except Fire) +1%
DEF +2~9
All Resistance (Except Fire) +1%
DEF +7~15

Impulse Set

Lv Name Intensifyed Level & Defense
+0 +1 +2 +3 +4 +5 +6 +7 +8 +9
110 Impulse Helmet 162 164 167 171 180 191 205 221 241 271
112 Impulse Armor
Critical Rate
198 200 203 207 217 231 251 274 302 345
- - - - 3% 4% 5% 6% 7% 10%
114 Impulse Pants
Guard Rate
134 136 139 143 152 163 177 193 213 243
- - - - 3% 4% 5% 6% 7% 10%