Dekaron Online


เทคนิคการเล่น (tecnic) เควส (quest) สกิล (skill) การอัพสกิล (up skills) มอสเตอร์ (monster) ไอเทม (item) ดันเจี้ยน (dungent) การใช้เมนู (menu) การเล่นเบื้องต้น videoการเล่นdekaron ของอาชีพทั้ง 6 คือ Azure Knight , Bagi Warrior, Incar Magician , Segita Hunter , Segnale , Vicious Summoner

This Site (Weblog) Dekaron online have tecnic, quest , skill, howto upskill , Detail monster , Item , Dungent , howto use menu , basic to play , video dekaron and all

2Moons is a free MMORPG video game published by Acclaim under the direction of David Perry. The game is an adaptation of Korean MMORPG Dekaron by GameHi for the North American market, featuring a new story line. Closed beta testing ended March 7th, 2007. The open beta testing phase, which began July 30th, 2007, has experienced several delays. Previously, a commercial launch was planned for the summer of 2007, but due to the open beta delay, Acclaim has been unable to give an official launch date for the game. As stated by David Perry, Acclaim is "the new kid on the block" in the MMORPG market, and they have had many issues to fix while preparing for the open beta launch of the title.

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แสดงบทความที่มีป้ายกำกับ เทคนิคการเล่น Incar Magician แสดงบทความทั้งหมด
แสดงบทความที่มีป้ายกำกับ เทคนิคการเล่น Incar Magician แสดงบทความทั้งหมด

วันเสาร์ที่ 20 ธันวาคม พ.ศ. 2551

Incar Solo Leveling guide

Incar Solo Leveling guide

This is Thepowerlevel.Welcome to our website.This is a guide for old players or new players to Incar Solo Leveling in 2Moon.This is also not a contest to figure out who has the best leveling spot, I encourage anyone reading this to try the leveling spots listed and use which ones work best for them. As always, remember there are many many good spots for leveling, and if someone is in "your spot" then finding a new one is usually better than competing.

- Don't troll!
Please put a * near spots you are unsure of!

Level - Area - Mobs/Explaination
1-8 - Noob Zones - Kill quest mobs and do a bit of grinding (the quests are important for access to the noob maze later on.)

7-15 - North Morte/Ares - Do the noob mazes in both areas (requires the blaverus/mofa and larva/spider quests in loa/braiken)

14-16 - Denebe - Lizardmen & Lizardmen Knights, if you move away from the entrance to denebe there are spots with less players.

16-20 - Denebe - Mantises. I leveled on these for a while, they aggro and there are some fast spawning spots if you look.

18-24 - Castor Cave - Zombie Hosts

18-20 - Castor Cave - Skeleton Archers & Fighters

18-24 - Norak Cave - Yeterians/Yetarian Bows

26-30 - Heiharp - Penril Knights & Fighters(AoE) You can AoE these in groups of 3-4, killing hunters when necessary.

27-30 - Requies - Helioms (Get the quest from the farmer in denebe for the extra exp, it's a lot.)

30-32 - Requies - Sylvans (the big lobsters on the becah) Get the quest from the farmer's wife, it's worth a lot of exp.

32-34 - Requies - Nihilis(AoE) they are much easier in a group, and there is quest in Requies (at Lukas) to kill 100.

34-36 - Requies - Echidnas(AoE, myrmaid looking things), again get a quest at Lukas after finishing nihilis.

36-38 - Requies - Asrons(AoE) Once more, get quest at Lukas after echidnas.

40-50 - Frozen Valley of Vengence - The further north you go, the harder the mobs are. Do the quests that you recieve here to get armor & helm with four sockets each.

34-50 - Requies Instant Dungeon - Do the dungeon as many times until you get bored. It can cost a lot of money though, I wasn't able to complete it until 41.

If anything looks wrong, tell me and I'll check my info. Stay tuned for more updates.

Here is the quick link:2Moon gold and 2Moon power leveling.
Credit to rapturesan.

วันจันทร์ที่ 8 ธันวาคม พ.ศ. 2551

พลังชุดเกราะตีบวก 1-9 Incar Magician

Breath Set
Lv Name Intensifyed Level & Defense
+0 +1 +2 +3 +4 +5 +6 +7 +8 +9
2 Breath Pants 4 6 9 13 18 24 31 38 45 52
3 Breath Boots 3 4 6 8 11 14 17 22 27 32
4 Breath Glove 2 3 5 7 10 13 16 21 26 31
5 Breath Armor 8 10 13 17 23 31 41 51 61 71
6 Breath Helmet 6 8 11 15 20 26 33 40 47 54

Name Enhancement Enhancement Enhancement
Breath Pants All Resistance +1%
DEF +1~2
All Resistance +1%
DEF +2~4
All Resistance +1%
DEF +7~9
Breath Boots All Resistance (Except Fire) +1%
DEF +1~2
All Resistance (Except Fire) +1%
DEF +2~4
All Resistance (Except Fire) +1%
DEF +7~9
Breath Glove Elemental ATK+1%
ATK+1~5
Magic ATK +1~5
ATK Speed +1
Elemental ATK+1%
ATK+5~12
Magic ATK +5~11
ATK Speed +1
Elemental ATK+1%
ATK+17~24
Magic ATK +16~21
ATK Speed +1
Breath Armor All Resistance (Except Fire) +1%
DEF +1~4
All Resistance (Except Fire) +1%
DEF +4~9
All Resistance (Except Fire) +1%
DEF +14~19
Breath Helmet Max HP +9~65
HP Recovery +1
Max MP +4~29
MP Recovery +1
Max HP +69~126
HP Recovery +1
Max MP +30~55
MP Recovery +1
Max HP +190~246
HP Recovery +1
Max MP +84~108
MP Recovery +1

Muse Set
Lv Name Intensifyed Level & Defense
+0 +1 +2 +3 +4 +5 +6 +7 +8 +9
14 Muse Pants 14 16 19 23 28 34 41 48 55 62
15 Muse Boots 8 9 11 13 16 19 22 27 32 37
16 Muse Glove 8 9 11 13 16 19 22 27 32 37
17 Muse Armor 21 23 26 30 36 44 54 64 74 84
18 Muse Helmet 16 18 21 25 30 36 43 50 57 64

Name Enhancement Enhancement Enhancement
Muse Pants All Resistance +1%
DEF +1~2
All Resistance +1%
DEF +2~4
All Resistance +1%
DEF +7~9
Muse Boots All Resistance (Except Fire) +1%
DEF +1~2
All Resistance (Except Fire) +1%
DEF +2~4
All Resistance (Except Fire) +1%
DEF +7~9
Muse Glove Elemental ATK +1%
ATK +1~5
Magical ATK +1~5
ATK Speed +1
Elemental ATK +1%
ATK +5~12
Magical ATK +5~11
ATK Speed +1
Elemental ATK +1%
ATK +17~24
Magical ATK +16~21
ATK Speed +1
Muse Armor All Resistance (Except Fire) +1%
DEF +1~4
All Resistance (Except Fire) +1%
DEF +4~9
All Resistance (Except Fire) +1%
DEF +14~19
Muse Helmet Max HP +9~65
HP Recovery +1
Max MP +4~29
MP Recovery +1
Max HP +69~126
HP Recovery +1
Max MP +30~55
MP Recovery +1
Max HP +190~246
HP Recovery +1
Max MP +84~108
MP Recovery +1

Minerva Set
Lv Name Intensifyed Level & Defense
+0 +1 +2 +3 +4 +5 +6 +7 +8 +9
27 Minerva Pants
All Resistance
24 26 29 33 38 44 51 58 65 72
- - - - 3% 4% 5% 6% 7% 10%
28 Minerva Boots
Guard Rate
14 15 17 19 22 25 28 33 38 43
- - - - 3% 4% 5% 6% 7% 10%
29 Minerva Glove
Critical Rate
14 15 17 19 22 25 28 33 38 43
- - - - 3% 4% 5% 6% 7% 10%
30 Minerva Armor 36 38 41 45 51 59 69 79 89 99
31 Minerva Helmet 29 31 34 38 43 49 56 63 70 77

Name Enhancement Enhancement Enhancement
Minerva Pants All Resistance +1%
DEF +1~4
All Resistance +1%
DEF +2~7
All Resistance +1%
DEF +7~12
Minerva Boots All Resistance (Except Fire) +1%
DEF +1~4
All Resistance (Except Fire) +1%
DEF +2~7
All Resistance (Except Fire) +1%
DEF +7~12
Minerva Glove Elemental ATK +1%
ATK +1~12
Magical ATK +1~11
ATK Speed +1
Elemental ATK +1%
ATK +5~17
Magical ATK +5~15
ATK Speed +1
Elemental ATK +1%
ATK +17~27
Magical ATK +16~25
ATK Speed +1
Minerva Armor All Resistance (Except Fire) +1%
DEF +1~9
All Resistance (Except Fire) +1%
DEF +4~14
All Resistance (Except Fire) +1%
DEF +14~24
Minerva Helmet Max HP +9~126
HP Recovery +1
Max MP +4~55
MP Recovery +1
Max HP +69~186
HP Recovery +1
Max MP +30~82
MP Recovery +1
Max HP +190~307
HP Recovery +1
Max MP +84~135
MP Recovery +1

Supia Set
Lv Name Intensifyed Level & Defense
+0 +1 +2 +3 +4 +5 +6 +7 +8 +9
40 Supia Pants
All Resistance
35 37 40 44 49 55 62 69 76 83
- - - - 3% 4% 5% 6% 7% 10%
41 Supia Boots
Guard Rate
21 22 24 26 29 32 35 40 45 50
- - - - 3% 4% 5% 6% 7% 10%
42 Supia Glove
Critical Rate
20 21 23 25 28 31 34 39 44 48
- - - - 3% 4% 5% 6% 7% 10%
43 Supia Armor 53 55 58 62 68 76 86 96 106 116
44 Supia Helmet 42 44 47 51 56 62 69 76 83 90

Name Enhancement Enhancement Enhancement
Supia Pants All Resistance +1%
DEF +1~7
All Resistance +1%
DEF +2~7
All Resistance +1%
DEF +7~12
Supia Boots All Resistance (Except Fire) +1%
DEF +1~7
All Resistance (Except Fire) +1%
DEF +2~7
All Resistance (Except Fire) +1%
DEF +7~12
Supia Glove Elemental ATK +1%
ATK +1~17
Magical ATK +1~15
ATK Speed +1
Elemental ATK +1%
ATK +5~17
Magical ATK +5~15
ATK Speed +1
Elemental ATK +1%
ATK +17~27
Magical ATK +16~25
ATK Speed +1
Supia Armor All Resistance (Except Fire) +1%
DEF +1~14
All Resistance (Except Fire) +1%
DEF +4~14
All Resistance (Except Fire) +1%
DEF +14~24
Supia Helmet Max HP +9~126
HP Recovery +1
Max MP +4~55
MP Recovery +1
Max HP +69~186
HP Recovery +1
Max MP +30~82
MP Recovery +1
Max HP +190~307
HP Recovery +1
Max MP +84~135
MP Recovery +1

Mirage Set
Lv Name Intensifyed Level & Defense
+0 +1 +2 +3 +4 +5 +6 +7 +8 +9
52 Mirage Pants
All Resistance
45 47 50 54 59 65 72 79 86 93
- - - - 3% 4% 5% 6% 7% 10%
53 Mirage Boots
Guard Rate
28 29 31 33 36 39 42 47 52 57
- - - - 3% 4% 5% 6% 7% 10%
54 Mirage Glove
Critical Rate
27 28 30 32 35 38 41 46 51 56
- - - - 3% 4% 5% 6% 7% 10%
55 Mirage Armor 70 72 75 79 85 93 103 113 123 133
56 Mirage Helmet 55 57 60 64 69 75 82 89 96 103

Name Enhancement Enhancement Enhancement
Mirage Pants All Resistance +1%
DEF +1~7
All Resistance +1%
DEF +2~9
All Resistance +1%
DEF +7~15
Mirage Boots All Resistance (Except Fire) +1%
DEF +1~7
All Resistance (Except Fire) +1%
DEF +2~9
All Resistance (Except Fire) +1%
DEF +7~15
Mirage Glove Elemental ATK +1%
ATK +1~17
Magical ATK +1~15
ATK Speed +1
Elemental ATK +1%
ATK +5~24
Magical ATK +5~21
ATK Speed +1
Elemental ATK +1%
ATK +17~30
Magical ATK +16~28
ATK Speed +1
Mirage Armor All Resistance (Except Fire) +1%
DEF +1~14
All Resistance (Except Fire) +1%
DEF +4~19
All Resistance (Except Fire) +1%
DEF +14~31
Mirage Helmet Max HP +9~186
HP Recovery +1
Max MP +4~82
MP Recovery +1
Max HP +69~246
HP Recovery +1
Max MP +30~108
MP Recovery +1
Max HP +190~367
HP Recovery +1
Max MP +84~161
MP Recovery +1

Imperial Set
Lv Name Intensifyed Level & Defense
+0 +1 +2 +3 +4 +5 +6 +7 +8 +9
64 Imperial Pants
All Resistance
58 60 63 67 72 78 85 92 99 106
- - - - 3% 4% 5% 6% 7% 10%
65 Imperial Boots
Guard Rate
35 36 38 40 43 46 49 54 59 64
- - - - 3% 4% 5% 6% 7% 10%
66 Imperial Glove
Critical Rate
34 35 37 39 42 45 48 53 58 63
- - - - 3% 4% 5% 6% 7% 10%
67 Imperial Armor 88 90 93 97 103 111 121 131 141 151
68 Imperial Helmet 70 72 75 79 84 90 97 104 111 118

Name Enhancement Enhancement Enhancement
Imperial Pants All Resistance +1%
DEF +1~9
All Resistance +1%
DEF +2~9
All Resistance +1%
DEF +7~15
Imperial Boots All Resistance (Except Fire) +1%
DEF +1~9
All Resistance (Except Fire) +1%
DEF +2~9
All Resistance (Except Fire) +1%
DEF +7~15
Imperial Glove Elemental ATK +1%
ATK +1~24
Magical ATK +1~21
ATK Speed +1
Elemental ATK +1%
ATK +5~24
Magical ATK +5~21
ATK Speed +1
Elemental ATK +1%
ATK +17~30
Magical ATK +16~28
ATK Speed +1
Imperial Armor All Resistance (Except Fire) +1%
DEF +1~19
All Resistance (Except Fire) +1%
DEF +4~19
All Resistance (Except Fire) +1%
DEF +14~31
Imperial Helmet Max HP +9~246
HP Recovery +1
Max MP +4~108
MP Recovery +1
Max HP +69~246
HP Recovery +1
Max MP +30~108
MP Recovery +1
Max HP +190~367
HP Recovery +1
Max MP +84~161
MP Recovery +1

Pulchcrrima Set
Lv Name Intensifyed Level & Defense
+0 +1 +2 +3 +4 +5 +6 +7 +8 +9
76 Pulchcrrima Pants
All Resistance
72 74 77 81 86 92 99 106 113 120
- - - - 3% 4% 5% 6% 7% 10%
77 Pulchcrrima Boots
Guard Rate
44 45 47 49 52 55 58 63 68 73
- - - - 3% 4% 5% 6% 7% 10%
78 Pulchcrrima Glove
Critical Rate
42 43 45 47 50 53 56 61 66 71
- - - - 3% 4% 5% 6% 7% 10%
79 Pulchcrrima Armor 109 111 114 118 124 132 142 152 162 172
80 Pulchcrrima Helmet 86 88 91 95 100 106 113 120 127 134

Name Enhancement Enhancement Enhancement
Pulchcrrima Pants All Resistance +1%
DEF +1~9
All Resistance +1%
DEF +2~9
All Resistance +1%
DEF +7~15
Pulchcrrima Boots All Resistance (Except Fire) +1%
DEF +1~4
All Resistance (Except Fire) +1%
DEF +2~4
All Resistance (Except Fire) +1%
DEF +7~9
Pulchcrrima Glove Elemental ATK +1%
ATK +1~12
Magical ATK +1~11
ATK Speed +1
Elemental ATK +1%
ATK +5~12
Magical ATK +5~11
ATK Speed +1
Elemental ATK +1%
ATK +17~24
Magical ATK +16~21
ATK Speed +1
Pulchcrrima Armor All Resistance (Except Fire) +1%
DEF +1~19
All Resistance (Except Fire) +1%
DEF +4~19
All Resistance (Except Fire) +1%
DEF +14~31
Pulchcrrima Helmet Max HP +9~65
HP Recovery +1
Max MP +4~29
MP Recovery +1
Max HP +69~126
HP Recovery +1
Max MP +30~55
MP Recovery +1
Max HP +190~246
HP Recovery +1
Max MP +84~108
MP Recovery +1

Solongos Set
Lv Name Intensifyed Level & Defense
+0 +1 +2 +3 +4 +5 +6 +7 +8 +9
88 Solongos Pants
All Resistance
87 89 92 96 101 107 114 121 128 135
- - - - 3% 4% 5% 6% 7% 10%
89 Solongos Boots
Guard Rate
53 54 56 58 61 64 67 72 77 82
- - - - 3% 4% 5% 6% 7% 10%
90 Solongos Glove
Critical Rate
51 52 54 56 59 62 65 70 75 80
- - - - 3% 4% 5% 6% 7% 10%
91 Solongos Armor 133 135 138 142 148 156 166 176 186 196
92 Solongos Helmet 105 107 110 114 119 125 132 139 146 153

Name Enhancement Enhancement Enhancement
Solongos Pants All Resistance +1%
DEF +1~9
All Resistance +1%
DEF +2~9
All Resistance +1%
DEF +7~15
Solongos Boots All Resistance (Except Fire) +1%
DEF +1~4
All Resistance (Except Fire) +1%
DEF +2~4
All Resistance (Except Fire) +1%
DEF +7~9
Solongos Glove Elemental ATK +1%
ATK +1~12
Magical ATK +1~11
ATK Speed +1
Elemental ATK +1%
ATK +5~12
Magical ATK +5~11
ATK Speed +1
Elemental ATK +1%
ATK +17~24
Magical ATK +16~21
ATK Speed +1
Solongos Armor All Resistance (Except Fire) +1%
DEF +1~19
All Resistance (Except Fire) +1%
DEF +4~19
All Resistance (Except Fire) +1%
DEF +14~31
Solongos Helmet Max HP +9~65
HP Recovery +1
Max MP +4~29
MP Recovery +1
Max HP +69~126
HP Recovery +1
Max MP +30~55
MP Recovery +1
Max HP +190~246
HP Recovery +1
Max MP +84~108
MP Recovery +1

Canopy Set
Lv Name Intensifyed Level & Defense
+0 +1 +2 +3 +4 +5 +6 +7 +8 +9
100 Canopy Pants
All Resistance
112 114 117 121 126 132 139 146 153 160
- - - - 3% 4% 5% 6% 7% 10%
102 Canopy Boots
Guard Rate
68 69 71 73 76 79 82 87 92 97
- - - - 3% 4% 5% 6% 7% 10%
104 Canopy Glove
Critical Rate
66 67 69 71 74 77 80 85 90 95
- - - - 3% 4% 5% 6% 7% 10%
106 Canopy Armor 172 174 177 181 187 195 205 215 225 235
108 Canopy Helmet 136 138 141 145 150 156 163 170 177 184

Name Enhancement Enhancement Enhancement
Canopy Pants All Resistance +1%
DEF +1~9
All Resistance +1%
DEF +2~9
All Resistance +1%
DEF +7~15
Canopy Boots All Resistance (Except Fire) +1%
DEF +1~4
All Resistance (Except Fire) +1%
DEF +2~4
All Resistance (Except Fire) +1%
DEF +7~9
Canopy Glove Elemental ATK +1%
ATK +1~12
Magical ATK +1~11
ATK Speed +1
Elemental ATK +1%
ATK +5~12
Magical ATK +5~11
ATK Speed +1
Elemental ATK +1%
ATK +17~24
Magical ATK +16~21
ATK Speed +1
Canopy Armor All Resistance (Except Fire) +1%
DEF +1~19
All Resistance (Except Fire) +1%
DEF +4~19
All Resistance (Except Fire) +1%
DEF +14~31
Canopy Helmet Max HP +9~65
HP Recovery +1
Max MP +4~29
MP Recovery +1
Max HP +69~126
HP Recovery +1
Max MP +30~55
MP Recovery +1
Max HP +190~246
HP Recovery +1
Max MP +84~108
MP Recovery +1

Izar Set
Lv Name Intensifyed Level & Defense
+0 +1 +2 +3 +4 +5 +6 +7 +8 +9
130 Izar Pants
All Resistance
148 150 153 157 166 177 191 207 227 257
- - - - 3% 4% 5% 6% 7% 10%
132 Izar Boots
Guard Rate
90 92 95 98 105 112 120 134 151 177
- - - - 3% 4% 5% 6% 7% 10%
134 Izar Glove
Critical Rate
87 89 92 95 102 109 117 131 148 174
- - - - 3% 4% 5% 6% 7% 10%
136 Izar Armor 225 227 230 234 244 258 278 301 329 372
138 Izar Helmet 173 175 178 182 191 202 216 232 252 282

Name Enhancement Enhancement Enhancement
Izar Pants All Resistance +1%
DEF +5~12
All Resistance +1%
DEF +7~15
All Resistance +1%
DEF +9~17
Physical Resistance +1%
Izar Boots All Resistance +1%
DEF +5~12
Movement Speed +1%~2%
All Resistance +1%
DEF +7~15
Movement Speed +2%~3%
All Resistance +1%
DEF +9~17
Movement Speed +1%~2%
Izar Glove ATK +17~24
ATK +1%
Critical ATK +3%~4%
All Resistance +1%
DEF +19~31
All Resistance +1%
DEF +25~35
Izar Armor All Resistance +1%
DEF +14~24
All Resistance +1%
DEF +19~31
All Resistance +1%
DEF +25~35
Izar Helmet Max HP+130~186
HP Recovery +1~2
Max MP+57~82
MP Recovery +1~2
Max HP+190~246
HP Recovery +2~3
Max MP+84~108
MP Recovery +2~3
Max HP+250~307
Max MP+110~135
Normal Type - Legend Type - Expansion Type
Aquaris Set
Lv Name Intensifyed Level & Defense
+0 +1 +2 +3 +4 +5 +6 +7 +8 +9
46 Aquaris Pants
All Resistance
42 44 47 51 56 62 69 76 83 90
- - - - 3% 4% 5% 6% 7% 10%
47 Aquaris Boots
Guard Rate
27 28 30 32 35 38 41 46 51 56
- - - - 3% 4% 5% 6% 7% 10%
48 Aquaris Glove
Critical Rate
24 25 27 29 32 35 38 43 48 53
- - - - 3% 4% 5% 6% 7% 10%
49 Aquaris Armor 63 65 68 72 78 86 96 106 116 126
50 Aquaris Helmet 52 54 57 61 66 72 79 86 93 100

Name Enhancement Drop From
Aquaris Pants DEF +7 Fire Resistance +5% Parasite (Parka Shrine)
Ishuma Lance r(Vengeance Valley)
Aquaris Boots DEF +8 Fire Resistance +5% Rock Pressure (Parka Shrine)
Ishuma Fighter (Vengeance Valley)
Aquaris Glove Magic ATK +32 Fire ATK +44 Fraus (Parka Shrine)
Ishuma Warrior (Vengeance Valley)
Aquaris Armor DEF +15 Ice Resistance +7% Carcer (Parka Shrine)
Spider Lord (Castor/Norak Cave 1F)
Aquaris Helmet Max HP +80 Max MP +64 Catastroph (Vengeance Valley)

Oclus Set
Lv Name Intensifyed Level & Defense
+0 +1 +2 +3 +4 +5 +6 +7 +8 +9
58 Oclus Pants
All Resistance
53 55 58 62 67 73 80 87 94 101
- - - - 3% 4% 5% 6% 7% 10%
59 Oclus Boots
Guard Rate
35 36 38 40 43 46 49 54 59 64
- - - - 3% 4% 5% 6% 7% 10%
60 Oclus Glove
Critical Rate
32 33 35 37 40 43 46 51 56 61
- - - - 3% 4% 5% 6% 7% 10%
61 Oclus Armor 80 82 85 89 95 103 113 123 133 143
62 Oclus Helmet 67 69 72 76 81 87 94 101 108 115

Name Enhancement Drop From
Oclus Pants DEF +9 Lightning Resistance +7% Peccare (Castor/Norak Cave 2F)
Oclus Boots DEF +10 Lightning Resistance +6% Lasputin Flailer (Castor/Norak Cave 2F)
Oclus Glove Magic ATK +58 Ice ATK +72 Lasputin Sorcerer (Castor/Norak Cave 2F)
Oclus Armor DEF +22 Lightning Resistance +10% Algol (Castor/Norak Cave 2F)
Oclus Helmet Max HP +100 Max MP +118 Horace (Castor/Norak Cave 2F)

Image Needed Seize Deva Helmet
Legend helmet with 4 slots to socket.

Lv Name Intensifyed Level & Defense
+0 +1 +2 +3 +4 +5 +6 +7 +8 +9
70 Seize Deva Helmet 84 86 89 93 98 104 111 118 125 132

Name Enhancement
Seize Deva Helmet DEF +9 MP +108 Ice Resistance +7%

Image Needed Parka Deva Helmet
Legend helmet with 4 slots to socket.

Lv Name Intensifyed Level & Defense
+0 +1 +2 +3 +4 +5 +6 +7 +8 +9
71 Parka Deva Helmet 85 87 90 94 99 105 112 119 126 133

Name Enhancement
Parka Deva Helmet HP +160 MP +135 Fire Resistance +7%

Eclipse Set
Lv Name Intensifyed Level & Defense
+0 +1 +2 +3 +4 +5 +6 +7 +8 +9
82 Eclipse Pants
All Resistance
85 87 90 94 99 105 112 119 126 133
- - - - 3% 4% 5% 6% 7% 10%
84 Eclipse Boots
Guard Rate
55 56 58 60 63 66 69 74 79 84
- - - - 3% 4% 5% 6% 7% 10%
86 Eclipse Glove
Critical Rate
51 52 54 56 59 62 65 70 75 80
- - - - 3% 4% 5% 6% 7% 10%
88 Eclipse Armor 128 130 133 137 143 151 161 171 181 191
90 Eclipse Helmet 107 109 112 116 121 127 134 141 148 155

Name Enhancement Drop From
Eclipse Pants DEF +25 Lightning Resistance +8% Echidna Queen (Avalon Isle)
Eclipse Boots DEF +17 Lightning Resistance +5% Devil Asron (Avalon Isle)
Tregard (Avalon Isle)
Eclipse Glove Magic ATK +89 Lightning ATK +142 Gielogun Lord (Avalon Isle)
Floe (Avalon Isle)
Eclipse Armor DEF +43 Ice Resistance +13% Klaus (Python Castle)
Eclipse Helmet Max HP +366 Max MP +498 All Mobs in Oread's Tomb
Normal Type - Legend Type - Expansion Type
Deva helmet


Lv Name Intensifyed Level & Defense
+0 +1 +2 +3 +4 +5 +6 +7 +8 +9
11 Deva Helmet 11 13 16 20 25 31 38 45 52 59

Name Enhancement Enhancement Enhancement
Deva Helmet All Resistance +1%
DEF +1~2
All Resistance +1%
DEF +2~4
All Resistance +1%
DEF +7~9

Bonita Set

Lv Name Intensifyed Level & Defense
+0 +1 +2 +3 +4 +5 +6 +7 +8 +9
22 Bonita Helmet 22 24 27 31 36 42 49 56 63 70
24 Bonita Glove
Critical Rate
12 13 15 17 20 23 26 31 36 41
- - - - 3% 4% 5% 6% 7% 10%

Name Enhancement Enhancement Enhancement
Bonita Helmet All Resistance +1%
DEF +1~2
All Resistance +1%
DEF +2~4
All Resistance +1%
DEF +7~9
Bonita Glove All Resistance (Except Fire) +1%
DEF +1~2
All Resistance (Except Fire) +1%
DEF +2~4
All Resistance (Except Fire) +1%
DEF +7~9

Phosphor Set

Lv Name Intensifyed Level & Defense
+0 +1 +2 +3 +4 +5 +6 +7 +8 +9
34 Phosphor Helmet 35 37 40 44 49 55 62 69 76 83
36 Phosphor Glove
Critical Rate
17 18 20 22 25 28 31 36 41 46
- - - - 3% 4% 5% 6% 7% 10%
38 Phosphor Boots
Guard Rate
20 21 23 25 28 31 34 39 44 49
- - - - 3% 4% 5% 6% 7% 10%

Name Enhancement Enhancement Enhancement
Phosphor Helmet All Resistance +1%
DEF +1~2
All Resistance +1%
DEF +2~4
All Resistance +1%
DEF +7~9
Phosphor Glove All Resistance (Except Fire) +1%
DEF +1~2
All Resistance (Except Fire) +1%
DEF +2~4
All Resistance (Except Fire) +1%
DEF +7~9
Phosphor Boots All Resistance (Except Fire) +1%
DEF +1~2
All Resistance (Except Fire) +1%
DEF +2~4
All Resistance (Except Fire) +1%
DEF +7~9

Narcisse Set

Lv Name Intensifyed Level & Defense
+0 +1 +2 +3 +4 +5 +6 +7 +8 +9
46 Narcisse Helmet 48 50 53 57 62 68 75 82 89 96
48 Narcisse Glove
Critical Rate
24 25 27 29 32 35 38 43 48 53
- - - - 3% 4% 5% 6% 7% 10%
50 Narcisse Boots
Guard Rate
27 28 30 32 35 38 41 46 51 56
- - - - 3% 4% 5% 6% 7% 10%

Name Enhancement Enhancement Enhancement
Narcisse Helmet Max HP +9~186
HP Recovery +1
Max MP +4~82
MP Recovery +1
Max HP +69~246
HP Recovery +1
Max MP +30~108
MP Recovery +1
Max HP +190~367
HP Recovery +1
Max MP +84~161
MP Recovery +1
Narcisse Glove Elemental ATK +1%
ATK +1~17
Magical ATK +1~15
ATK Speed +1
Elemental ATK +1%
ATK +5~17
Magical ATK +5~15
ATK Speed +1
Elemental ATK +1%
ATK +17~27
Magical ATK +16~25
ATK Speed +1
Narcisse Boots All Resistance (Except Fire) +1%
DEF +1~7
All Resistance (Except Fire) +1%
DEF +2~7
All Resistance (Except Fire) +1%
DEF +7~12

Flama Set

Lv Name Intensifyed Level & Defense
+0 +1 +2 +3 +4 +5 +6 +7 +8 +9
59 Flama Helmet 64 66 69 73 78 84 91 98 105 112
61 Flama Glove
Critical Rate
32 33 35 37 40 43 46 51 56 61
- - - - 3% 4% 5% 6% 7% 10%
63 Flama Boots
Guard Rate
35 36 38 40 43 46 49 54 59 64
- - - - 3% 4% 5% 6% 7% 10%

Name Enhancement Enhancement Enhancement
Flama Helmet Max HP +9~246
HP Recovery +1
Max MP +4~108
MP Recovery +1
Max HP +69~246
HP Recovery +1
Max MP +30~108
MP Recovery +1
Max HP +190~367
HP Recovery +1
Max MP +84~161
MP Recovery +1
Flama Glove Elemental ATK +1%
ATK +1~24
Magical ATK +1~21
ATK Speed +1
Elemental ATK +1%
ATK +5~24
Magical ATK +5~21
ATK Speed +1
Elemental ATK +1%
ATK +17~30
Magical ATK +16~28
ATK Speed +1
Flama Boots All Resistance (Except Fire) +1%
DEF +1~9
All Resistance (Except Fire) +1%
DEF +2~9
All Resistance (Except Fire) +1%
DEF +7~15

Spire Set

Lv Name Intensifyed Level & Defense
+0 +1 +2 +3 +4 +5 +6 +7 +8 +9
110 Spire Helmet 152 154 157 161 170 181 195 211 231 261
112 Spire Armor
Critical Rate
186 188 191 195 205 219 239 262 290 333
- - - - 3% 4% 5% 6% 7% 10%
114 Spire Pants
Guard Rate
126 128 131 135 144 155 169 185 205 235
- - - - 3% 4% 5% 6% 7% 10%

วันพุธที่ 3 ธันวาคม พ.ศ. 2551

new Skills Incar Magician

new Skills Incar Magician สกิลเมจครับ

Dekaron New Skills Mage AK Summoner

Dekaron New Skills Mage Azure Knight Summoner
มาดูสกิลใหม่ๆ ของ เมจ ไนท์ และซัมมอน กันครับ


วันศุกร์ที่ 28 พฤศจิกายน พ.ศ. 2551

การอัพสกิล magician สาย fire/ice

start at lvl 10



You want to up your basics, but mainly the masteries. Early on, this will help you alot. Also, energy mastery will help keep you alive longer Wink Some people disagree with using it this early, however in this game, mages are a bit of a tank, and need some defense. Mainly focus on your basic spells.........

At lvl 20, you get some new skills, and this is how you should look...



So now we've added seize nimbus and fireball lvl 2. Also upping the masteries as you go. In this case, I've also upped energy mastery some more as you will need it more and more. You now also get the ice skill if you went ice that gives you the ability to slow down your mobs. I personally use this ALOT, still at lvl 1, and im in my 50's. Its a great skill to have in every situation.

Now lets look at 30...



You now get your first "aoe" (if not using lightenin), and the ice spell that puts mobs into blocks of ice. Both usefull, however lets get that fireball up. Its your most powerful 1v1 spell, however your not gonna push it past 5, you wont need it past lvl 5.

So at lvl 40, you should be looking something like this....



Now we get our famous AOEs. This is your lifeline for the next 45 lvls or so, so lets pump it asap. You are also gonna want to play catch up with the energy mastery since with AOEs mobs will hit you more now since they get closer. You want that extra defense. Right now, you should be living in instance getting to know it like the back of your hand. Stay in here til your 50, trust me, best exp around. If money is tight, when your in your high 40s, go do a AOE party in norak/castor cave lvl 2, the drops can make you some nice money.

Going forward to 50, heres how you should look....



Your gonna want to up the energy mastery, nimbus and mana force, as you will be using alot of AOEs, and should be starting to get into norak/castor cave lvl 2. You will also need to be focusing on the lvl 36 AOEs, as they will be your life line. Most parties will be AOE parties and you will NEED strong AOEs.

At 60.....



Your still AOE'n like mad, now into crespo. Up the AOEs more, and start to add the lvl 51s. I wouldnt suggest touching these until the mid 50s, as you really wont need them a whole lot. Again, your living in AOE parties.

70...



We are now maxing the masteries, you will really need them. Also, maxing out the lvl 36 AOEs are a must. Mobs are getting much stronger and using low lvl AOEs will kill your party.

Now.......81. Heres where we do our restat.....and start to look ALOT different....



Ok we are now going to a pvp build. Reason for this is because now that we have done a restat, our AOEs are at lvl 1. Now, we didnt really touch fire because we are going to be spending the next 10 lvls grinding in an area against mobs with 55% fire resist. No need for those skills yet, but you will start to do some serious pvp. Lightening as you notice, is now our primary. Its the 2nd strongest skill from fire, and very powerful in pvp and pve.

Now heres 92, once we get our final skills....



Now we've maxed 2 of the 51s, and are building on the fire mastery. I wouldnt take the fire mastery to much further than this....and Ill show you why in the next screenshot. Ice is going to become your best friend with gracious eddy....



Max those 92s, with the exception of fire, since its bugged right now. Ice mastery now maxed, and your strong as hell. Keep maxing those AOEs now along with the 92s and your set.

การเล่นเมจ 3 ธาตุ

Played the way a mage should be: Tri-element.
Changes:
I took out energy bolt, because I didn't notice how short of a range it had compared to other spells when I first wrote a guide. Someone coined this spell as a "suicide spell" and thought that was funny.
Well this build is based on what I've learned. i still have yet to try out energy hammer, but I'm getting it for the fact that it is the only new spell from lvl 51-81.

no more maxing elements masteries until the lvl 81 spells, as I found out that having maxed element masteries only raise the lvl 51 spells and below a little bit (200-300 damage only, I still killed the same mob in the same number of spells with level 1 masteries) So you can save a lot of SP from leaving them at 1 and you only lose an insignificant amount of skill power.

My build changed also. No more "wep requirements and the rest in heal". I just simply keep my SPR exactly double my HEAL stat. I find this to be a "magic" ratio where I deal heaps of damage and tank heaps of damage Wink I don't keep good builds to myself either.

I'll use a different method this time, grouping levels by 10s, and offering purports for the lvl 51+ levels.


1-10: get all 3 bolt spells, mana force lvl 1, and energy mastery level 1.


11-20: get all of the lvl 16 spells, keeping them all level 1. gain seize nimbus. keep putting points into energy mastery.


21-30: gain all lvl 27 spells, once again keeping them all level 1. continue add points to sieze nimbus, mana force, and energy mastery.


31-40: gain all lvl 36 spells, keeping them at level 1 for now. continue to max energy mastery, seize nimbus, mana force.


41-50: begin putting points into lvl 36 aoes. sieze nimbus should be maxed by now. also max energy mastery.


51-60: learn all level 51 spells. get lvl 36 aoes to level 7. Now you can max the lvl 51 or lvl 36 skills at this point. so it would look like this at level 80: lvl 36 spells all level 10/ lvl 51 spells all lvl 5. OR lvl 51 spells all level 8, and lvl 36 spells at lvl 7, and one 36 spell at lvl 8. it's your choice. Either a pvp focused build or aoe. I personally would choose maxing out lvl 36 aoes.


61-70: get one point into energy hammer if you want to see it, its the only new spell until lvl 81. I can't comment on its usefullness, i've never had it but its gotta be worth at least 1 point. I read that its a melee physical attack. But maybe its very usefull like it greatly knocks back the enemy or it has great range. Besides energy hammer, continue on your path that you chose from lvls 51-60: max aoe or pvp spells.


71-80: continue on your path on maxing out the aoe or pvp spells. These are the hardest levels as you want lvl 81 spells so badly Crying or Very sad but just hang in there, with lvl 10 energy mastery, maxed mana force and nimbus and strong lvl 36 and 51 spells you can make it.


81-90: reset skill at lvl 81 to get this build: max out all masteries: fire, ice, lightning and energy. get one point in all active elemental attack skills. max out nimbus and mana force and magic power buffs. I know that you may feel weak because you completely stripped lvl 51 and 36 spells of all their points, but due to the maxed magic power buff and maxed out masteries, you can remain powerful even with level 1 spells. Also, due to maxed masteries, the lvl 81 spells immediately gain power as if they where level 3 already!


After this build I had still had 7 points left, which I used to boost energy hammer to lvl 5. The problem is I haven't used EH before, so certain players may want to max out energy hammer or some may not use it at all. therefore from this point onward, there are 2 different builds that exist: one without EH, and one with EH. I think a lvl 64 spell should be usefull since the GM give it to you at such a later level. I guess if you don't use energy hammer, you can boost your spell power by putting extra points into lvl 36 and 51 spells, after all there aren't many other places to add more points to.


91-100: Continue to keep lvl 81 spells maxed, and get lvl 92 spells also keeping them maxed. If u wish too, max out energy hammer, there are definitely enough points to max it.


100+: There isn't much else to do except putting points into level 81/92 spells. Feel proud if you made it this far because now you are the class with the highest damage per second ratio in the game.

แนวทางอัพskill magician light /fire

Level 1 to 16:

Stats: Enough str for your wand and the rest goes into spirit.

=Passive=
Mana Force -> Level 1

=Fire=
Mastery -> Level 3
Bolt -> Level 1
Ball -> Level 1

=Lightning=
Mastery -> Level 3
Bolt -> Level 1
Chain -> Level 1

Level 17 to 27

Stats: Same as before, you still don't need any health at this point. If your connection is laggy or you have poor coordination then putting about 35 health is ok. Get your health up sometime before level 22 so you're ready for the next map.

=Fire=
Mastery -> Level 5
Blaze -> Level 1

=Lightning=
Mastery -> Level 5
Chase -> Level 1

Level 28 to 36

=Passive=
Mana Force -> Level 2

=Fire=
Mastery -> Level 7
Fury -> Level 1

=Lightning=
Mastery -> Level 7
Circle -> Level 1

Level 37 to 51

Stats: Same as above, and get your health to about 65-85. I started raising my health as soon as I hit 34.

At this point continue raising your passive mastery and both element masteries + your level 36 spells every chance you get. At 51 you'll have all your masteries maxed out, both L36 spells at L5, and both L51 spells.

Level 51+

From 51 and up continue leveling your L36 AoEs. At certain level gaps you'll be short a point or 2 to level up the 51 spells but this isn't a problem because the L51 spells aren't AoEs. Your 51s will end up being 2-3 levels under your AoEs until you gather more points.

By the time you're ready for your next set of AoEs at L81 you'll have your L36s maxed, 51s will be at the highest level they can be at, mana force will be at L4, and you'll have both 81s. You will have enough points to always level up your 81s when they can be leveled.

When you reach 150 you'll have everthing in lightning/fire at max level (minus the skills before L36), and still have a ton of extra skill points. Enough to max out 2 other skills of your choice + Seize Nimbus. As for what you do with them, that's up to you.

สถานที่เก็บเลเวล Incar Magician

Level - Area - Mobs/Explaination
1-8 - Noob Zones - Kill quest mobs and do a bit of grinding (the quests are important for access to the noob maze later on.)

7-15 - North Morte/Ares - Do the noob mazes in both areas (requires the blaverus/mofa and larva/spider quests in loa/braiken)

14-16 - Denebe - Lizardmen & Lizardmen Knights, if you move away from the entrance to denebe there are spots with less players.

16-20 - Denebe - Mantises. I leveled on these for a while, they aggro and there are some fast spawning spots if you look.

18-24 - Castor Cave - Zombie Hosts

18-20 - Castor Cave - Skeleton Archers & Fighters

18-24 - Norak Cave - Yeterians/Yetarian Bows

26-30 - Heiharp - Penril Knights & Fighters(AoE) You can AoE these in groups of 3-4, killing hunters when necessary.

27-30 - Requies - Helioms (Get the quest from the farmer in denebe for the extra exp, it's a lot.)

30-32 - Requies - Sylvans (the big lobsters on the becah) Get the quest from the farmer's wife, it's worth a lot of exp.

32-34 - Requies - Nihilis(AoE) they are much easier in a group, and there is quest in Requies (at Lukas) to kill 100.

34-36 - Requies - Echidnas(AoE, myrmaid looking things), again get a quest at Lukas after finishing nihilis.

36-38 - Requies - Asrons(AoE) Once more, get quest at Lukas after echidnas.

40-50 - Frozen Valley of Vengence - The further north you go, the harder the mobs are. Do the quests that you recieve here to get armor & helm with four sockets each.

34-50 - Requies Instant Dungeon - Do the dungeon as many times until you get bored. It can cost a lot of money though, I wasn't able to complete it until 41.

ตัวอย่างupskill stat ของ incar magician

My Stats.
First thing I should note is that I have not tested a build that includes dex just yet.
This current build is weapon requirement in str and spr, all the remaining points go in heal.


My Build.
I have only recently come to this build. It is a work in progress.


My Hotbar.
With this current build everything fits on one hotbar. I guess thats a plus.

วันพฤหัสบดีที่ 27 พฤศจิกายน พ.ศ. 2551

แนวทาง Incar Magi อัพstat

Incar Magician จอมมนตราผู้แสนสง่า

“ข้าจะเรียกพลังเวทย์แห่งผืนแผ่นดินขึ้นมา ผู้ต่อต้าน Incar จงคลุกคลานด้วยความหวาดกลัว”
กลุ่ม Incar ประกอบด้วยสาวกที่คลั่งไคล้แห่ง Trieste ต่างจากเผ่าอื่นๆ พวกเขาสามารถเรียกพลังจากธาตุพื้นฐานของพื้นแผ่นดิน รอบๆ ตัวพวกเขาได้ พวกเขาสามารถควบคุมพลังแห่งสายฟ้า น้ำแข็ง ไฟ และพลังธาตุอื่นๆ ได้ ภารกิจของพวกเขาคือ รวบรวมดินแดงให้เป็นหนึ่งเดียวเพื่อความสงบสุข ตามแนวทางคำสอนของ Trieste นักเวทมนตร์เหล่านี้ พยายามที่จะบรรลุพลังเวทย์อันบริสุทธิ์ และหันหลังให้กับเวทมนตร์ด้านมืดทุกชนิด

แนวทางการเล่น

สำหรับอาชีพ Incar Magician เป็น 1 ใน 3 อาชีพสายเวท เน้นการใช้พลังธาตุต่างๆ ในการโจมตีใส่ศัตรู สำหรับอาชีพนี้สามารถเลือกเล่นได้หลายรูปแบบ ขึ้นอยู่กับว่าชอบทางไหนนั่นเอง

สายเวทย์ธาตุเดียว

สายนี้จะเน้นการเล่นโดยใช้สกิลเพียงธาตุเดียว ไม่เจาะลึกมาก ขึ้นกับว่าชอบทางไหนก็ตาม แต่ใช้การเน้นการอัพค่า Spr/Con เพื่อเพิ่มพลังโจมตีให้กับสกิลนั่นเอง

สายเวทย์ธาตุรวม (3 ธาตุ)

สายนี้เน้นการเล่นแบบผสมผสาน จะสามารถทำดาเมจได้ดีในช่วงเลเวล 30+ แต่อย่างไรก็ตาม คุณสามารถจัดการสกิลได้ตามใจชอบ เช่นโจมตีด้วยน้ำแข็งก่อนแล้วตามด้วยไฟ หรือไฟฟ้า หลักการอัพค่า สเตตัสก็จะเหมือนกันการเล่นสายเวทย์ธาตุเดียว

สายผสม 2 ธาตุ

สำหรับสายนี้จะใช้พลังธาตุเพียง 2 ธาตุหลักในการเล่น เช่น น้ำแข็ง/ไฟฟ้า, น้ำแข็ง/ไฟ, ไฟ/ไฟฟ้า เป็นสายที่นิยมเล่นกันมากที่สุด เนื่องจากเล่นได้ค่อนข้างง่าย หลักการอัพค่าสเตตัส ก็จะเหมือนกับสองสายที่ได้กล่าวมา

หลักการเลือกธาตุ
สำหรับธาตุต่างๆ ภายในเกม มีทั้งหมด 3 ธาตุ ซึ่งก็จะมีคุณสมบัติที่แตกต่างกันออกไป

ธาตุไฟ (Fire Magic)
สำหรับสกิลสายธาตุไฟ จะเพิ่มความสามารถในการเผาสิ่งที่อยู่ข้างหน้าได้ สำหรับสกิลแรกๆ ของสายนี้ จะโจมตีได้อย่างรุนแรงและยังมีผลของ Area of Effect (AoE) อีกด้วย ซึ่งคุณก็สามารถใช้ผลของ Area of Effect ในการโจมตีศัตรูเป็นกลุ่มได้

ธาตุน้ำแข็ง (Ice Magic)
สำหรับสกิลสายธาตุน้ำแข็ง จะลดความเร็วในการเคลื่อนที่ของศัตรูลง แต่มันทำดาเมจได้ไม่ดีเท่าสายไฟ หรือสายไฟฟ้า แต่จากผลการเคลื่อนที่ที่ลดลง และผลของ AoE ก็ทำให้คุณสามารถสังหารศัตรูได้อย่างง่ายดาย

ธาตุไฟฟ้า (Lighting Magic)
สำหรับสายนี้ใครหลายๆ คนอาจจะไม่ค่อยชอบ เพราะมันโจมตีได้ไม่รุนแรงเท่าสายไฟ แต่สามารถพลิกรูปแบบการเล่นคู่กับสายอื่นได้ดี สกิลสายนี้จะไม่มีผลของอาการค้างเคียง แต่ยังมีผลของ AoE ให้ใช้งานได้เหมือนเดิม

ความแตกต่างของอาวุธแต่ละชนิด

สำหรับอาชีพ Incar Magician สามารถใส่อาวุธได้ 2 แบบคือ คทา และ ไม้เท้า ซึ่งคุณสมบัติของอาวุธ 2 ชนิดไม่ได้แตกต่างกันถ้าดูจากภายใน แต่ถ้าดูกันลึกๆ จะพบความแตกต่างชนิดทีว่า ราวกับฟ้า กับเหว เลยทีเดียว

คทา (Wand)

เป็นอาวุธที่ต้องการค่า Spirit เป็นหลักในการสวมใส่ การโจมตีทางกายภาพทำได้ไม่ค่อยรุนแรง แต่สำหรับเวทมนตร์ สามารถทำได้ดีทีเดียว แต่ดาเมจที่ได้จะแกว่งมาก อย่างเช่น ค่าต่ำสุดจะอยู่ที่ 651 แต่ค่าสูงสุดจะสูงถึง 977 เลยทีเดียว (วิเคราะห์จากอาวุธระดับเลเวล 105)

ไม้เท้า (Staff)

เป็นอาวุธที่ต้องการทั้งค่า Spirit เป็นหลักและค่า Strength เป็นรองในการสวมใส่ สามารถโจมตีได้รุนแรงทั้งแบบธรรมดา และการโจมตีโดยเวทมนตร์ เมื่อเทียบแล้ว การโจมตีด้วยเวทมนตร์ ไม้เท้าทำได้ดีกว่า เพราะดาเมจที่ได้จะไม่แกว่งมากเหมือนกับคทา แค่ยิงเวทได้เบากว่าแค่นั้นเอง

สูตรคำนวนค่าสเตตัส

***หมายเหตุ ค่าในวงเล็บ (1) (2) (3) ให้มาดูสูตรการคำนวนในตารางด้านล่าง

สูตรคำนวน Effect ต่างๆ